How to attach toggle key to HIDE/SHOW MSFS static objects?

HI! I design and release bunch of sceneries filled up with static objects
(“POI Billboards”), which, based on OpenStreetMap data, show some interesting
POI points, scattered all over a country. Those billboards are very simple,
few-triangle objects but everyone is attached its own texture. The idea is
well commented by scenery users but… most of them would like to have a
possibility to HIDE (/SHOW) those objects on a Magical Mystery Key press (I
mean dynamically, in-flight) Is it possible in any SDK way? Maybe visual
effect or something? Regards, Rysiek

Marrakesh PBofMorocco Morocco MA
PBofMorocco Morocco
MA Casablanca Motorway.jpg

PBofSpain Spain ES PK Pico Campo

Hello Rysiek You should be able to get this behaviour using the
ASOBO_GT_Visibility_Code template

                _your code here_

You will not be able to define a custom key event directly using the RPN code.
You will have to define a custom simvar using SimConnect to do so. You will be
happy to learn we will provide a complete documentation about the Behavior
system with the next update. Hope this helps. Regards, Sylvain

Oh FR Sylvain, if it’s not a ready-made solution yet, I can see it’s Light in
the tunnel! :slight_smile: Thank you very much, I will try to study the solution … I
never used SimConnect but maybe now is the time.

As a first step, you can use an existing keyboard event to make sure it’s
working before moving to SimConnect.

Final summary of the topic: these objects should be SimObjects and not scenery
objects (ArtProj), everything is explained in detail here - MSFS - Visibility
| FSDeveloper:

This section of the documentation explains it: Visual Effects

Regards, Sylvain