Dear Asobo,
I have been studying the 2024 documentation and although modular aircraft explanation about how to setup your livery folder is very good, I cannot find any example or way to do the following:
A) How to create an additional livery pack for an aircraft, let’s say I publish my FSR500 to MSFS 2024 native, modular. Now I want to create a livery pack for it, how I do this? and do I need to pack again the gltf files? if not, what’s the process?
B) Say I am in the process of creating a new product, called AirplaneNew123, it is a modular aircraft and contains only 1 default livery at this stage.
Now I have 3 contractors which sole purpose will be creating liveries, how can I give them some sort of project where they just replace the base textures after they use substance painter, etc. and they will be exporting .PNGs files for these.
They would need a project that is buildable so they can test properly live in MSFS, for example, they paint something in substance, export the PNGs to the livery texture folder, update texture.xml if required, click build, they see the changes.
Once they complete their liveries, they send these back to me, which I will merge accordingly to the main project as per modular aircraft documentation, build and use this to submit to market place, with the liveries embedded.
For obvious reasons, I cannot give them my full source files of the full project, so how can we stablish a workflow for Option B that works?.
These two cases are the most common scenarios encountered for small 3rd party developers in relation to liveries, liveries are very, very important not only for developers, but also for moders, the community, etc., so it would be great if you guys can help us to crack down how we can make this work.
Currently livery artist are stuck, by changing stuff in community folder and reloading MSFS 2024 every time, this obviously causes the workflow to be extremely slow and frustrating, pretty much a non workable scenario as it stands..
Thanks in advance,
Raul