Interactive points status on FLT files reset to zero when the sim starts?

Version: 1.7.9.0

Frequency: Consistently

Severity: Low

Marketplace package name: indiafoxtecho-efa; indiafoxtecho-f35 and others

Context: Several indiafoxtecho products (MSFS2020 aircraft in MSFS2024, installed in Community folder or streamed)

Similar MSFS 2020 issue: no - works as intended in MSFS2020

Bug description:
In most of our planes we are using the interactive point section of the FLT files to set doors/exits as expected.
In particular, we have the following lines in our aprons.flt

[InteractivePoints.0]
InteractivePoint.0=1

The intent is that the aircraft spawns “cold and dark” with the canopy OPEN (typical for most military airplans).
This works fine in MSFS2020…and worked fine in MSFS2024 in the past.
In the world view you can see the plane “spawns” with the canopy open, as intended, when the camera zooms in to the plane, but the canopy is CLOSED when the sim actually starts (walkaround).

Repro steps:
Start a flight cold and dark with our Typhoon, F-35 or Tornado… observe the plane canopy when the camera zooms in from the world view… and then appear closed when the walkaround starts.

Hello @Scimmia1974 ,

Can you test again in SU5 ?

We checked your package and we didn’t found any interactive InteractivePoints in the apron.flt (F35 but maybe we don’t have the last version of it). I manually added

[InteractivePoints.0]
InteractivePoint.0=1

in apron.flt and when spawing the aircraft had the canopy opened :

However what we can say based on what we saw in the Initialization.xml if that you may need to fix your rpn :

(A:INTERACTIVE POINT OPEN:0, percent) 1 < (A:ENG N1 RPM:1, percent) 5 < if{ 0 (>K:TOGGLE_AIRCRAFT_EXIT, bool) }

This code appears to be trying to check that the Door is open while the engine is off, and correct it by toggling the aircraft exit. However it is missing some operation to combine the 2 checks, which means that only the second statement (the engine being off is checked). If the engine is off, the door will always be toggled, no matter what their current state is.

Our guess is this was either meant to be

(A:INTERACTIVE POINT OPEN:0, percent) 1 < (A:ENG N1 RPM:1, percent) 5 < and if{ 0 (>K:TOGGLE_AIRCRAFT_EXIT, bool) }

This would only trigger if the canopy is closed while the engine is off.
or

(A:INTERACTIVE POINT OPEN:0, percent) 1 < (A:ENG N1 RPM:1, percent) 5 < == if{ 0 (>K:TOGGLE_AIRCRAFT_EXIT, bool) }

This would trigger either if the door is closed while the engine is off, or if the door is open while the engine is running.

Let us now if your issue is fixed.

Regards,
Boris

@Boris
Thanks for checking this: my apologies - indeed I pointed you to the F-35, but you do not have the latest version - we have indeed an unreleased version which uses the interactive points (much like we did for the Typhoon and Tornado) and was never released.
Still the problem occurred as reported: the airplane spawns with the canopy open (you could see the canopy open when zooming in from the map view) and gets closed immediately when the sim starts.

However this happened only in 1.7.9.0 - and does not happen anymore in the current build 1.7.17.0

No worries,

I will tag the topic as obsolete as this seems fixed in 1.7.17.0.

Regards,
Boris