Version: 1.6.34.0
Frequency: Frequently
Severity: High
Marketplace package name: if applicable
Context: Affects our aircraft which have a certain windshield setup in MSFS 2024 only
Similar MSFS 2020 issue: insert url here if applicable
Bug description:
We’ve had a problem with some of our aircraft such as the Fokker 28 and our upcoming F100 project whereby there’s strong reflections on the glass materials which we appear to have no control over.
Our aircraft typically have a secondary glass object which sits Infront of the main windshield. We’ve felt this gives a more realistic look than having a single windshield as this allows for things like heating element objects to be sandwiched between both.
The problem we have is that in MSFS 2024 the secondary glass layer always has very strong reflections from the cockpit under any kind of flood lighting. This is not an issue in MSFS2020 with the same model.
Non of the material properties in 3ds max seem to have any effect on this including the Glass Reflection Mask Factor, which appears to be broken. We’ve also added the cockpit_type=1 parameter to the cockpit.cfg but that hasn’t solved the issue.
Short of us having to revert to a single windshield object only, can you please offer any ideas or let us know whether this is being looked into?
Repro steps:
Load the Just Flight Fokker 28 into MSFS 2024 in takeoff state and set the time of day to night. The reflections will become evident.
Attachments:
Private attachments:


