Invalid object name screw up the compiler

Version: 1.6.XX.X

Frequency: Consistently

Severity: Low

Context: building package

Similar MSFS 2020 issue: insert url here if applicable

Bug description: if some scenery object name are incompatible for xml syntax, the compiler will screw up

Repro steps:
Add non XML friendly name object, compile

The solution should be checking object name in all the steps

  • object XML creation (both blender and max)
  • Scenery object insertion in Scenery Editor (simply write to the xml comment a compliant name)
  • compiler level mm this is gonna be a more difficult task :sweat_smile:


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