@Yasmine here is an update from me, I was able to solve some of these, particularly the wrong textures that you see in my first image (cockpit). I found the cause but I am unclear as to why the material export is wrong.
PROBLEM 1: MISASSIGNED MATERIALS
The cockpit uses a multi-material. I already know that leaving a material slot empty will cause the exporter to “skip” and assign wrong materials, as that is a 3ds max bug. In my case I didn’t have empty materials, but I ran the “clean multi-material”. This removed unused materials from the material stack and caused numbers to skip.
My material IDs skipped numbers like this: 1,2,3,4,5,6,9,13,14,15,16,17,20,21…
I don’t remember this being a problem before; the exporter had problems with empty material slots but I don’t remember it having issues with skipped numbers. Is that a bug with the exporter or should we keep numbers continuous?
I assume that this will also affect this report.
PROBLEM 2: FAILED EXPORTS
Sometimes, when creating a FS2024 material inside a multi-material I will get a pop-up error about Max2Babylon, which could be related to the faulty installations I experience.
When that error crops up, I cannot enter the created sub-material and the material editor always jumps out to the multi-material.
The next thing I did was to reduce the multi-material count by 1 to delete the faulty material and create one that works. The material editor behaves again, but the export to fails. The export log says “Material #10083” failed to export and that is the name of the broken material that isn’t supposed to exist as I deleted it in this step.
Then I go to the Material Exporer and see that the material exists and for some reason it is still assigned to parts of the aircraft, although it is not part of the multi-material that is used. It has not been assigned to isolated parts as a simple material either.
I tried running “gc()” in the listener, problem still there. The final fix was to delete the material from the Material Explorer. I never had that issue before, so I assume it has to do with my faulty SDK installation. If I can get you any information to help let me know.
PROBLEM 3: PINK RIVETS
That one is the major remaining issue. I don’t see any console errors, the texture names in the GLTF are correct and the texture names in the folder are also correct.
PROBLEM 4: INVISIBLE PROPELLER
Will report on it shortly, running tests.