Hello,
If we want to create a mod for a default aircraft and need to modify the behavior file that includes the .gltf files (assuming the behavior file is provided and streamed uncompiled), the project editor doesn’t work as intended, since it requires the ability to read and compile the original .gltf files, which, of course, are not available.
So, is it possible to modify behavior files for default aircraft mods? Is there a way to accomplish this task within the project editor?
While modifying the behavior file in a text editor does work, it requires closing and reloading the sim for each change, which is not an ideal workflow.
Thanks in advance!
Ioannis