🔑 Key Fob for Interactive Scenery Elements

Good day all,

We have built this project and have started using it internally. It enables interactive scenery elements with the use of a virtual key fob.

We will be making this available to all our Flow users (on all tiers including the free one) and will be adding dynamic elements to all our scenes moving forward. We’ll be adding a virtual key fob to our existing aircraft and all future ones as well. It can be integrated as a physical object in a cockpit or as a UI element in avionics or EFBs too…

Would be awesome to use this universally!

Regards,
Keven
Technical Director at //42

5 Likes

Very cool!

I’ve thought about something similar using simple in-game panels,.is gonna be very handy for a true living and interactive world!

A suggestion btw, let’s try to avoid PartInfo and switch to current code, so when they drop legacy one we wouldn’t end up with non working Simboject (I should update my tutorials too!)

We integrated it with Flow but feel free to build an In-Game panel for it! Would be useful for everyone!

Enlighten me, I’ll update the documentation!

i mean something like this, using Behaviors, Component and the Asobo_GT_Anim Template

<Component ID="windDirection" node="Orientation">
			<UseTemplate Name="ASOBO_GT_Anim">
                <ANIM_NAME>Orientation</ANIM_NAME>
                <ANIM_CODE>(A:AMBIENT WIND DIRECTION,degrees)</ANIM_CODE>
                <ANIM_LENGTH>360</ANIM_LENGTH>
                <ANIM_LAG>0</ANIM_LAG>
            </UseTemplate>
</Component>