If you are able to isolate a specific and replicable scenario where this occurs, or a PLN file that would produce this behavior consistently, this would help us.
Does checking the “Debug AI path” shows where these aircraft are trying to park?
finally I was able to see one airplane land. While role-out it was vacating via the fast-exit with waypoints visiable in DevMode (see red line). After a short time it got a new route (the green one).
@Kaiii3 Same thing here at LFPG/LFPO
In a general way AIs do not land because too high as they climb until the ILS boundaries. Then of course they can’t land.Either with FSLTL or live. When AIFlow/Ground is on, AIs land and vanish upon landing or act as described by @Kaiii3. Sometimes landing AIs taxi to the hold-short, stop and resume taxi keeping the initial exit heading…
Sorry for the video quality. This is online traffic to illustrate the last example that I mentioned.
Edit:
In an act of bravery and objectivity, I decided to test the offline AI system. Finally, an AI landed and is currently doing cross-country or cross-airport, if you prefer. No jealousy. And a good old CTD…
I haven’t seen issues in the later SU4 releases with stuck aircraft on post-landing rollout… assuming they land at all. Still have a pretty good chunk of traffic not entering the landing state and making low passes over the airfield instead, gear up (but thats another long-running dev post ).
I was away from sim for a while and I’m back now with 1.6.25.0.
Regarding the online traffic for departures:
AIs push-back, taxi and takeoff normaly. Taxi speed is normal.
With FSLTL : same thing.
For arrivals :
Online traffic lands and taxi to the gate with a normal (slow) speed. AIs stop a little bit short of the stop bar and (as before) the jetways briefly move towards the aircraft before retracting.
FSLTL traffics vacate runways normally and then become crazy to join their gates. They taxi at a good 23 kt and of course can’t manage the turns, curves. They do not slow down. Reaching their gate, and due to this high speed they usually stop with a 90° angle somewhere near the gate. The good news is that the jetway deploys but of course can’t reach a door that is too far away.
As a sideline both AIs do not respect T/O and landing settings from the devmode/SDK as before.
Bien à vous.
Yes.
If anything, I rather had the opposite issue where some would land instead of going around when the runway was not yet vacated.
But the ones who looped around landed eventually.
Ok so no more aircraft stuck in rollout state and stuck on the runway.
Do not hesitate to create dedicated bug reports for each individual issue you spot, if not done already.
I know this is a bit cumbersome, but this is more efficient to track compared to a mega thread where all AI issues are discussed.