Landing AI traffic is not vacating the runway

Version: 1.5.27.0

Frequency: Consistently

Severity: Blocker

Marketplace package name: /

Context: /

Similar MSFS 2020 issue: /

Bug description:
SimConnect inejcted AI does land but remains in “roll out” traffic_state.

Repro steps:

Attachments:


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Hello @Kaiii3

I tried to replicate this using the SDK AITraffic sample but the aircraft taxied to parking as expected:

If you are able to isolate a specific and replicable scenario where this occurs, or a PLN file that would produce this behavior consistently, this would help us.

Does checking the “Debug AI path” shows where these aircraft are trying to park?

Regards,
Sylvain

Hey Sylvain @FlyingRaccoon

I was unable to get any AI (injected via SimConnect) to land at all during my 1hr tests… all came in way to high.
So i switched over to Live traffic:

I will test tomorrow again with SImConnect to see if any AI will land this time.

@FlyingRaccoon

finally I was able to see one airplane land. While role-out it was vacating via the fast-exit with waypoints visiable in DevMode (see red line). After a short time it got a new route (the green one).

It exited the runway and it now waiting:

the whole route it took:

PLN file attached. Injected on the last waypoint
AIG_OISL-OMDB_IFR_FL190_HighAlt_19000.zip (764 Bytes)

@Kaiii3 Same thing here at LFPG/LFPO
In a general way AIs do not land because too high as they climb until the ILS boundaries. Then of course they can’t land.Either with FSLTL or live. When AIFlow/Ground is on, AIs land and vanish upon landing or act as described by @Kaiii3. Sometimes landing AIs taxi to the hold-short, stop and resume taxi keeping the initial exit heading…



Best regards.

Sorry for the video quality. This is online traffic to illustrate the last example that I mentioned.


Edit:
In an act of bravery and objectivity, I decided to test the offline AI system. Finally, an AI landed and is currently doing cross-country or cross-airport, if you prefer. No jealousy. And a good old CTD…

Hey Guys,

just for the back-log: This issue is in SU4B as well

Greetings

Kai

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Hello @Kaiii3 @xavios

Some AI fixes were introduced during SU4 beta.
Are you still able to replicate this issue?

I used the PLN you provided and spawned dozens of AIs to land at OMDB, but none ended up stuck in rollout state in 1.6.25.0.

Regards,
Sylvain

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You were able to get them to reliably land?

I haven’t seen issues in the later SU4 releases with stuck aircraft on post-landing rollout… assuming they land at all. Still have a pretty good chunk of traffic not entering the landing state and making low passes over the airfield instead, gear up (but thats another long-running dev post :slight_smile: ).

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@FlyingRaccoon

I was away from sim for a while and I’m back now with 1.6.25.0.
Regarding the online traffic for departures:
AIs push-back, taxi and takeoff normaly. Taxi speed is normal.
With FSLTL : same thing.
For arrivals :
Online traffic lands and taxi to the gate with a normal (slow) speed. AIs stop a little bit short of the stop bar and (as before) the jetways briefly move towards the aircraft before retracting.
FSLTL traffics vacate runways normally and then become crazy to join their gates. They taxi at a good 23 kt and of course can’t manage the turns, curves. They do not slow down. Reaching their gate, and due to this high speed they usually stop with a 90° angle somewhere near the gate. The good news is that the jetway deploys but of course can’t reach a door that is too far away.
As a sideline both AIs do not respect T/O and landing settings from the devmode/SDK as before.
Bien à vous.

Yes.
If anything, I rather had the opposite issue where some would land instead of going around when the runway was not yet vacated.
But the ones who looped around landed eventually.

Regards,
Sylvain

Ok so no more aircraft stuck in rollout state and stuck on the runway.

Do not hesitate to create dedicated bug reports for each individual issue you spot, if not done already.
I know this is a bit cumbersome, but this is more efficient to track compared to a mega thread where all AI issues are discussed.

Regards,
Sylvain

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Wilco

Regards

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can confirm as well - so far no issues found regarding landing

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