Legacy Aircraft Light Textures "Mirrored"

Version: *FS2024 All version

Frequency: Consistently*

Severity: *High
(Low - quality of life, workflow optimization, rare enough to not impact production, etc…
High - critical but workarounds are available, important feature not working as expected, frequent enough to impact production
Blocker - prevents from working on the project, prevents from releasing the product)

Marketplace package name: if applicable

Context: Loaded from community, legacy aircraft, .FX Textures aren’t displayed the same as FS2020

Similar MSFS 2020 issue: N/A

Bug description: Light textures not displaying the same as they should be, they are legacy .FX files and it’s a legacy aircraft designed in FS2020. It’s quite hard to describe my issue, but it seems my textures are being mirrored/flipped in FS2024 in comparison to FS2020.

Attachments:

Here is an image of my aircraft in FS2020 with custom light textures:

And here is the same textures in FS24:

Not sure where to begin with diagnosing this, unsure on if it is my end or the sim, any help is much valued.

Many Thanks:
Toby

1 Like

Hello @TJC.Aviation

So the issue occurs when you mount your 2020 package in 2024, or when you build a 2024 native version of your aircraft?
I have tried using some of your fx files but can’t replicate the issue so far.

Can you please provide us with a simple repro package with no external dependencies, that reproduces the issue?

Regards,
Sylvain

The issue occurs with a native 2020 package into 2024.
The package works fine within 2020.

The current available public version doesn’t feature the new textures with “Shadow” Implementation, please find below a version of our 787-9 with light shadows.

Requires the FS2020 B787-10 activated in “My Library” to work
Beacon and Wing lights are the current lights I have setup with custom textures

horizonsim-aircraft-787-9.zip

Many Thanks for your help and your time,
Toby

Ok, I see.
You are right, there seems to be a vertical symmetry compared to 2020.

This has been logged and will be investigated further.

Regards,
Sylvain

Thank you for your time! Is there a workaround for now, do I just need to flip/rotate my texture for FS24?

Toby

As a temporary workaround, yes flipping the texture vertically should do the trick.
Be aware that you’ll have to restore it when our fix becomes available, hopefully with SU5

Regards,
Sylvain

1 Like

Thank you for your help Sylvain.

Did anything change for legacy lights brightness with SU4 public release?

My Custom VC lights and Exterior lights are all incredibly dim, same for parallax windows:

FS2020:

FS2024:

And an example of the Dim lighting:

Happy Holidays to you and the team, wishing you all good health.

Toby

Not that I know of. You are still talking about a native 2020 package mounted in 2024?
If so, you can create a dedicated bug report for this and we will have a look.

Regards,
Sylvain

1 Like

Will this only apply to FS20 packages or also result in existing FX textures on native FS24 packages needing to be flipped when this fix comes in? We extensively use textures like this, and they currently work fine as part of a native FS24 package.

Hello @FNXDave

I don’t know yet, but I’ll make sure this point is reviewed before the fix is published.

Regards,
Sylvain

1 Like

Sorry to bring this topic back up, is there any news on this? I am Still having to used my flipped textures.

Toby C

Hello @TJC.Aviation

We have a fix candidate that just requires some more validation before it makes it into a release.
I will update this thread when it’s available in a public build.

Regards,
Sylvain

1 Like