LightRow Axes X/Y/Z

My post here: https://devsupport.flightsimulator.com/t/3262 Never got a
response so I don’t know if it’s a bug or if the docs are wrong, but it’s not
angles in degrees. It’s xyz coordinates of a point in the middle of the beam.
Think of it like tying a rope to the lamp and pulling it in a direction. This
means 1/1/1 is the same direction as 5/5/5, and it’s a 45 degree angle on both
the vertical and horizontal plane. Edit to add from my linked post:

UNIDIRECTIONAL:

  • Light cone is about 90 degrees wide ****
  • Position is position in meter, Y/Z/X with X along light row and Z being up.
  • Direction is position in meter of a point in the center of the light cone. Y/Z/X with X along light row.

To get a 4.5 degree up angle on the light you probably want something like 1 /
0.079 / 0. If the light is pointing backwards replace 1 with -1. To calculate
the elevation use tan(4.5)=0.079. (Looking at the SDK axis diagram I see that
it would indeed actually be XYZ with z along light row and Y being elevation,
but the coordinate instead of degrees part of my post is correct)