Lights switch off when injected AI reaches last provided ground waypoint

Hey Sylvain @FlyingRaccoon

thanks for the fix - .15 is working fine on my end now :slight_smile:

Just more thing:

The AI gets into the state “sleep” at the last waypoint, which somehow triggers the lights on the airplane to go off, engines are still running. For the “ultimate” finale waypoint this would be fine, but in the use case were the Airplane is taxiing at the airport and might just only “hold“ at the last waypoint for further instructions this “no lights” is a bit unrealistic.

Can I suggest that for “nonATC” injected Airplanes the lights and engines are controlled by the external application?

Let’s track this is a dedicated thread.
Regards,
Sylvain

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