When I import a third-party/asobo aircraft GLTF into blender, is it possible to configure the aircraft with landing gear extended? Right now I’m having to rotate gear doors and gear and just guess at the right value but this doesn’t always work, some gears have shock absorbing which makes it trickier. Any ideas?
Can’t you just extend them by moving the animation?
(Switch to animation tab, drag frame indicator)
I’m using the MSFS GLTF importer plugin and I have never seen a simobject animated when importing this tool. I press play from frame 1 and nothing happens. Is it possible that the importer is not reading animation?
You will need to change the rotation mode of the part to quaternion to see its animation.
The importer is not reliable. You will have to make the simobject yourself.