LOD issues with aircraft mod

Hey, I’m trying to mod a legacy aircraft (Aerosoft Twin Otter for MSFS) to work in MSFS2024. I’m mostly working on systems (gauges, avionics, nothing that would change anything visual), I don’t touch or override any .gltf, I don’t touch or override the model.cfg.

This is the MSFS2020 base model without my mod - I picked a skydiver variant because the issue is most visible, but it affects all variants.

note: Pilot is visible up close, interior is visible from pretty far away.

The following screenshots show the aircraft with the mod loaded. No pilot in the close-up and the interior stops rendering only a few steps out.

My working theory is that something in the mod signals to the sim that it should use a different pipeline or code path that does more aggressive culling… does that make any sense?

Is there anything I can do to prevent this behavior and restore the glory of the base model, maybe even the pilot avatars?

I’d appreciate any advice, I’m willing to try everything. Thanks!

M**13! Fixed the LOD issue. I did override a file I shouldn’t have overridden when I introduced per-variant annunciator brightness variations. That’s what triggered the aggressive culling. Thanks for your help rubberducking this. :wink: