Version: 1.7.35.0 and 1.8.9.0
Frequency: Consistently
Severity: High
Marketplace package name: any aircraft using simvar sounds
Context: In flight.
Similar MSFS 2020 issue: n/a
Bug description:
SU 5.1 made this last minute change: " Audio - Fixed attenuation factors being calculated with a one frame delay for legacy sounds (based on WAV files)
Since then all of my one-shot simvar sounds in my aircraft are making a very loud clipping “POP” sound during their first activation. Subsequent activations play fine, but the “pop” is very jarring and unpleasant, especially on headphones.
I was going to report it earlier, but this issue went away in the first two SU_06 builds. This bug is now happening again in 1.8.9.0 though (I assume because the late 5.1 changes have been merged).
I think that one frame delay was there to allow for loading / caching the wav file.
Can you please fix this? I use simvar sounds all over the place in my aircraft, and this bug has really hurt the overall experience.
(I know they should be done in wwise, but current circumstances prevent that)
Thank you very much!
-Mike
Repro steps: You can use the engine start buttons in the Grumman Albatross to test (make sure master battery is on first), or any aircraft that uses one-shot simvar sounds.
Attachments:
See linked video below of engine start with loud “pop” sound when first engaging each starter motor, for which I am using simvar sounds with looping wav files. The button sounds themselves are in wwise. Subsequent starter motor engagements work fine, once the starter wav has been played once.
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