Missing 'default' objects

With the release of SU4, many objects considered default from SU3 packages from Microsoft and Asobo are no longer included in the sim. This is a problem for any released 3rd party packages (SU3 and older) that have used objects from the DevMode object model list.

Gazillions of objects missing in the SDK since SU4 dropped

I’m guessing these objects were either redundant, or simply unused by the ‘default” Microsoft or Asobo packages. Perhaps cut to save bandwidth. This is similar to the reduction of textures from the texture libraries that resulted in damaged packages in SU3… disallowing aliasing textures from the texture.cfg

This is a real problem in that without notice, items reused by small 3rd party developers are being damaged. I don’t believe Asobo or Microsoft will correct this issue, so this is a heads-up to devs that wish to take a shortcut as far as reusing textures or models from the existing sim’s packages.

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I just noticed that this issue affects one of my airports in a bad way. I used many palm trees from World Update 12 - New Zealand throughout, now they’re all gone. In 2020 these palm trees are named:

NZ_APT_NZGS_Palm_Tree_A0_P* (static)

NZ_APT_NZGS_Palm_Tree_A1_P* (animated)

There’s a duplicate version named:

OCE_APT_AGGN_Palm_Tree_A0_P*

OCE_APT_AGGN_Palm_Tree_A1_P*

In 2024, these palm trees are named OCE_POI_prop_Palm_Tree_A*. When you load the 2020 scenery in 2024, the NZ_APT_NZGS_Palm_Tree shows up invisible, and OCE_APT_AGGN_Palm_Tree* shows up as “Unknown”. The airport scenery looks barren in 2024.

Same issue with GAYA_Prop_Palm_Type2, it’s invisible in 2024.

There is no equivalent tree replacement in 2020. The only palm tree I can find that works in both sims is Tree_Palm01, but that one is incredibly unoptimized making it unusable, it has one LOD with 20676 verts. The WU12 tree LODs are ~6000 down to 44 verts.