ModelConverterX settings for windows of buildings

I am learning how to design scenery for MSFS. I have converted some buildings
I drew for another flight simulator for use in MSFS. I made transparent
windows but they are too “transparent” and I’d like to modify them somehow to
be semi-transparent. I used ModelConverterX for the conversion. What settings
have others used for the windows of buildings?

For what you are trying to do , youll need to edit the texture for the window
itself to be as transparent as you need .Also in model converter X material
editor,Make sure the "blend mode " for the window material is set to “blend”