More gears/contact points

Not sure if this has been talked about somewhere else before.
Currently stuck at 4 with marginal support for the 4th one.

Reasons:

  • Correctly apply gear aerodynamic forces
  • Airliners with bogeys and multiple wheels per axel + rear steering
  • Gliders and special aircraft with wing wheels or other special contact points
  • Broken, bent, damaged gear
  • Cars and other vehicles
  • Messing around

Add one more from us. Our B-52 could use the all-wheel steering.

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Additionally, actually functional wheel control:

  • per wheel control of brakes and steering
  • working castering locks/unlocks
  • working castering wheel definitions
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All of the above, plus the ability to animate non-wheel types.

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I too would like dual nosegear contact points that can retract. Currently limited to 1 contact point that has to be on the centerline only. A soon as you add a second, or move them off the centerline, the animation breaks.
Stu

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