Not sure if this has been talked about somewhere else before.
Currently stuck at 4 with marginal support for the 4th one.
Reasons:
- Correctly apply gear aerodynamic forces
- Airliners with bogeys and multiple wheels per axel + rear steering
- Gliders and special aircraft with wing wheels or other special contact points
- Broken, bent, damaged gear
- Cars and other vehicles
- Messing around
Add one more from us. Our B-52 could use the all-wheel steering.
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Additionally, actually functional wheel control:
- per wheel control of brakes and steering
- working castering locks/unlocks
- working castering wheel definitions
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All of the above, plus the ability to animate non-wheel types.
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I too would like dual nosegear contact points that can retract. Currently limited to 1 contact point that has to be on the centerline only. A soon as you add a second, or move them off the centerline, the animation breaks.
Stu
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