MSFS 2024 SU6 – Legacy MSFS 2020 aircraft: incorrect Walkaround camera/avatar spawn after restart

Version: 1.XX.XX.X

Frequency: Consistently

Severity: High

Marketplace package name: /

Context: The issue occurs with an aircraft I’m originally developed for MSFS 2020 and not yet published and adapted for MSFS 2024. The aircraft is installed as a package in the Community folder

Similar MSFS 2020 issue: no, only on MSFS 2024 after SU6 , on SU5 was all ok.

Bug description:The issue occurs in Free Flight, when selecting the aircraft and airport from the main menu and starting at a parking position.
The aircraft loads correctly in most cases, but occasionally the Walkaround avatar/camera spawns incorrectly at ground level, very close to the asphalt, with graphical artifacts when moving the view. The issue can also appear after pressing ESC and using “Restart”. Pressing ESC twice afterwards restores the correct external Walkaround view and the avatar is positioned correctly next to the aircraft.
The issue appears to affect this legacy MSFS 2020 aircraft and has not been observed with native MSFS 2024 aircraft. The aircraft has been updated with the MSFS 2024 collision meshes and a navigation_graph_pilot.cfg, but the issue still occurs.

Repro steps:

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I can confirm this issue. My project (2024 mod for 2020 aircraft) suffers from it, as well. It only affects the initial spawn; entering the cockpit and then returning to the walkaround “fixes” it.

Edit: Oh, I just remembered that I caught it on video.

yes, exact issue I have. I hope there’s a way for us to fix this bug, or that Asobo releases a fix if there’s nothing we can do. Even a workaround would help, but it really sucks having it. Thanks