Unfortunately this doesn’t have any impact on the airport itself. In this instance the airport is VNLK where jet aircraft and helicopters pop up at appropriately sized parking positions where there shouldn’t (apron is not used for helicopters and jet aircraft are not STOL capable, so certainly cannot land at airports like these with only 530m runway).
Upon initial loading non suitable aircraft pop up:
Here is the the same location again (stands don’t have the same elevation as the actual terrain, let’s ignore that for now unless this plays a role here):
Since the screenshots above I have reduced the radius further. Ideally of course it would be good to have no AI aircraft at all as there’s only a handful of types that can actually land there.
Thanks a lot, Boris!
Yes, looks like this works as intended with DOCK_GA (tried it with 3 smaller airports and couldn’t see AI aircraft popping up there anymore)
We updated the docs in the last flighting update su3 (sdk 1.4.3) as those parameters are only used for ambient vehicules (for examples cars) and are not intended to control the spawning rate on parking.
However I am not sure why the Dock GA parking seems to spawn less aircraft. I guess It depend of the airport size.
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