Severity:High
(Low - quality of life, workflow optimization, rare enough to not impact production, etc…
High - critical but workarounds are available, important feature not working as expected, frequent enough to impact production
Blocker - prevents from working on the project, prevents from releasing the product)
Marketplace package name: n/a
Context: FSLTL injecting AI aircraft via SimConnect_AICreateEnrouteATCAircraft
Similar MSFS 2020 issue: no
Bug description: It seems the same SimConnect_AICreateEnrouteATCAircraft calls we’ve made in the past for MSFS2020 and MSFS2024 up through SU3 no longer work on both SU4 beta release so far if the aircraft to be injected is in the air. We receive a “CREATE_OBJECT_FAILED” error back from SimConnect.
Making the same call to inject aircraft on the ground works as expected as does AICreateParkedATCAircraft calls. I thought maybe something changed with flightplans, but they work fine if the aircraft is injected on the ground.
Are there new requirements or changes in SU4 that would have this effect?
Repro steps: Make a AICreateEnrouteATCAircraft call with the aircraft to be injected mid-air
Attachments:
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Testing on my end I can get some airplanes to spawn but not all and I see some other AI related exceptions in the SimConnect logs - will have to test thse.
Interested to see what your testing shows.
We’re not using the _EX1 calls yet, didn’t see the need yet since we’re not injecting modular acft.
Going to roll back to SU3 tonite just to make sure its all good before trying SU4 again.
@Boris
SU4 beta release 1.6.11 does seem to fix/improve the in-air injection issues present in earlier beta builds… and as mentioned in the release notes. Thanks to you and the team for the fix!
Other AI-related issues still exist in MSFSS2024, so looking forward to the continued progress