MSFS2024 SU4 beta: AICreateEnrouteATCAircraft no longer injects aircraft in the air?

Version: 1.6.5.0

Frequency: Consistently

Severity: High
(Low - quality of life, workflow optimization, rare enough to not impact production, etc…
High - critical but workarounds are available, important feature not working as expected, frequent enough to impact production
Blocker - prevents from working on the project, prevents from releasing the product)

Marketplace package name: n/a

Context: FSLTL injecting AI aircraft via SimConnect_AICreateEnrouteATCAircraft

Similar MSFS 2020 issue: no

Bug description: It seems the same SimConnect_AICreateEnrouteATCAircraft calls we’ve made in the past for MSFS2020 and MSFS2024 up through SU3 no longer work on both SU4 beta release so far if the aircraft to be injected is in the air. We receive a “CREATE_OBJECT_FAILED” error back from SimConnect.

Making the same call to inject aircraft on the ground works as expected as does AICreateParkedATCAircraft calls. I thought maybe something changed with flightplans, but they work fine if the aircraft is injected on the ground.

Are there new requirements or changes in SU4 that would have this effect?

Repro steps: Make a AICreateEnrouteATCAircraft call with the aircraft to be injected mid-air

Attachments:

Private attachments: Send a PM to @PrivateContent with the link to this topic and the link to download your content

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Testing on my end I can get some airplanes to spawn but not all and I see some other AI related exceptions in the SimConnect logs - will have to test thse.

Interested to see what your testing shows.
We’re not using the _EX1 calls yet, didn’t see the need yet since we’re not injecting modular acft.
Going to roll back to SU3 tonite just to make sure its all good before trying SU4 again.

no EX1 calls on our end as well. I hope to have some time over the weekend to run a few more tests and will report back here.

update:

Some spawn other causing exceptions. Not sure yet what the difference is.

Hey @FlyingRaccoon

would a debug-packge be helpful for you guys, or is this already a know/tracked issue on your end?

Greetings

Kai

Hello,

A debug package would be indeed very helpful :slight_smile:

See 3) Provide Private Content

Regards,
Boris

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will pack one in the next minutes :slight_smile:

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Confirmed, thank you for reporting this!

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This problem also occures with GAmod 2024. Aircrafts are as “zombie” when injected straight to fly and not to the airport.

All this is very strange. Airborne VFR traffic is injected but not the IFR…

good to hear this, maeby i could do workaround with this info for upcoming gamod 2024 update.

edit. Didnt work. Also VFR flight starts as zombie.

@Boris
SU4 beta release 1.6.11 does seem to fix/improve the in-air injection issues present in earlier beta builds… and as mentioned in the release notes. Thanks to you and the team for the fix!

Other AI-related issues still exist in MSFSS2024, so looking forward to the continued progress :slight_smile:

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Thank you for the feedback :slight_smile:

Regards,
Boris

Hi @Boris ,

thanks for the fix. Hopefully the other new AI-Traffic issues can be fixed in time as well :slight_smile:

Greetings,

Kai

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Running 1.6.13.0 : Everything all right, airborne traffic injected (FSLTL), land and vacate correctly.

Thank you!

Thank you for the feedback :slight_smile:

Regards,
Boris

You are welcome but very unfortunately AIs taxiing to the gates/to runways is an absolute chaos. Is there a thread about this somewhere?

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Hello @xavios

Sorry for the delay.
We already have an issue in our backlog regarding this.

Regards,
Boris

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Hey @Boris

thats great, any info if we see a fix in SU4? At the current state AI traffic is more or less useless with this taxiing issue.

Regards,

Kai

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