I am working on a 2 cgl asset package (MSFS 2020 SDK) and I am having problems, I had read the other treads on similar topics but I haven’t got a solution, I need guidance ![]()
The airport I am working is expanding in real life, so now I need to add a 2nd cgl file (since I want to keep the first area as is and just add the new area, otherwise I have to work on a complete new larger area, and it gets too big)
I tried different PackageDefinitions xml file AssetDir and OutputDir naming conventions.
My current PackageDefinitions xml file is as:
<AssetGroups>
<AssetGroup Name="CGL_W">
<Type>CGL</Type>
<AssetDir>PackageSources\CGL_W</AssetDir>
<OutputDir>CGL\W</OutputDir>
</AssetGroup>
<AssetGroup Name="CGL_E">
<Type>CGL</Type>
<AssetDir>PackageSources\CGL_E</AssetDir>
<OutputDir>CGL\E</OutputDir>
</AssetGroup>
</AssetGroups>
it either exports with 2 cgl files or crashed during export. But although when it exports without errors the resulting 2 CGL file package does not show up in MSFS.
The aerial areas are adjacent and the resulting cgl files have the same name (sai323.cgl).
CGL/W/120/sai323.bgl
CGL/E/120/sai323.bgl
I tested, both cgl exported separately are working in the sim, so singularly they seem ok.
I suspect (although in different folders under CGL folder) the 2 cgl files having the same name may be a problem.
What is the probable reason the exported 2 cgl file scenery package does not show in the sim?
What is the critical point I am missing?
Thank you everybody for the support and suggestions.
Regards,
Sunay

