Normal maps not displaying objects - or very faintly

I add to the problem, an example of imperceptible normals from one simulator to another (not to mention the worsening quality of PBR textures from MSFS2020 to 2024):

  • 2020:

  • 2024:

The problem, apart from the normal ones that I mention, is that when calibrating a metallic or a rough or an ambient occlusion, they look very different between both simulators. I could assure that a rough one is rougher in 2024 compared to 2020.

What I’m saying is that taking into account that backward compatibility must be respected, if we now start calibrating the PBR values ​​of our textures so that they look good in MSFS2024, the result will be the opposite in MSFS2020, they will look much worse. And I don’t think I speak for myself alone: ​​I think we’re all reporting the same thing: what looks good in 2020 doesn’t look good in 2024.

Maybe what I say could sound stupid, but you should take any plane (I say plane as I can perfectly say airport) developed in 2020 and try to calibrate the values ​​so that it looks as similar as possible (I know that they are two different graphics engines, But if I had to choose right now, I think MSFS2024 seems like a step back from MSFS2020).

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