Number of Interactive Points?

Hey Guys,

based on my understanding we have different SimVars to read the data of Interactive Points, but there seems no SimVar to get the total number of Interactive Points on a given SimObject, is that correct?

Kai

ping @FlyingRaccoon or @Boris (in case this questions was missed)

Hello @Kaiii3

That’s correct, you can iterate on INTERACTIVE POINT TYPE until it returns 99 (Unknown type).

Regards,
Sylvain

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Hey @FlyingRaccoon

thanks, thats what I am doing at the moment. I was looking for a more “non brute force”-way

Regards,
Kai