Particles colision fade

Hey all,

I’m currently facing an issue where I would like to create a particle that projects on the ground (tire marks, snow drifts, other effects affecting the ground). The recent addition of the FixedAxis orientation type is fantastic for this but now I’m facing an issue where the effect won’t render close to the ground because the particles fade out when they get close to the ground or to scenery objects.

While this is desirable to prevent visual clipping, it prevents us from using particles very close to the ground to project things on the ground.

I would be a great idea to have an option to prevent this from happening or at least controlling to what extent this happens.