PAUSE_SET event in SU7 beta

Hello,

was there a change in what the PAUSE_SET event does to the sim in recent updates? I am seeing that instead of setting PAUSE_STATE_FLAG_PAUSE (a full pause - ie. a value of 1), it sets PAUSE_STATE_FLAG_SIM_PAUSE (a value of 8) which pauses the player sim but traffic, multi, etc will still run.

Am I seeing ghosts here?

My fault for not having found this thread:

You can close this one here as duplicate and we can continue in the other.