Hello everyone!
I’m a beginner for MSFS and having issues setting up the porthole material (parallax window) in Blender for MSFS2024. I believe I prepared as mentioned in the SDK but it does not look good, I can’t see the interior texture (emissive).
I made a bigger version of the window to see better in-game. Things I tried:
- Made sure its vertex normals are pointing horizontally.
- Checked without Albedo, ORM or normal map to see if one of them causing the issue.
- Everytime I try something I click “Clean ALL in project” and “Build ALL in project” ingame devmode.
- I use Blender 5.1.1 but also checked with 4.5.11 LTS, same issue occurs.
Any help is appreciated. I shared my textures below.
From below angles, even normal maps doesn’t show, it just looks like a fully transparent material.
Name of the material in Blender is super confusing by the way, there is a “Parallax Window” and “Porthole” materials but Porthole is explained under Parallax Window in the SDK page !?







