Position object with Gizmo

In Blender 3.6 for 2024, I have created some colored circles to be placed on a runway (like the Oshkosh circles).

They are created from a Blender and I have tried to get them exactly positioned on the x/y/z axis but when placed on the runway some portions are not flush with the runway surface (this may be because the runway may not be totally flat?).

  1. Is there a shortcut key to flatten them to the runway surface?
    OR
  2. Is there a keyboard key to create minute movements when using the SDK Gizmo Rotate function?
    I have held down the key while trying to rotate the object to make it flat but I still find you cannot get delecate movements.

I have found when aligning runways, it’s often easiest to just type numbers into the gizmo heading box in small increments to get the alignment exactly right.

1 Like

That’s a good way for sure

But what my problem actually is…
I have placed four circles on the surface of the runway and I am having an impossible time try to get the circles flush on the runway surface.

I get part of the circle perimeter flush but the other side is either raised up or under the surface.

Are you 100 % sure that the Runway is 100 %flat?

Can you make a screenshot?

Could be that the object is sinking because of secondary height maps/bump maps? (That you can try to exclude with a Polygon)

1 Like

Thanks Mamu - no I am not 100% sure the runway is flat - however I did apply Flatten to the airport. But I am not sure what the Pitch and Bank numbers represent in the Gizmo (0.000007 and -0.000007) - is that to do with flattening? When I try to make them 0 (zero) they go back.



See attached three screenshots

Hello,

An airport with Flatten checked and a polygon with Exclude Secondary Heightmaps should do the trick.

I’m moving this topic to Discussions, as it’s not a bug.

Regards,
Boris