Hello,
I have a question regarding the use of projected meshes and how to create color variation using one base texture.
For our KPWM update I’m trying to create more variation in the colors of the asphalt. Instead of creating 10 or 15 different asphalt textures with each a slightly different color, I would like to use one base asphalt texture and assign a color in Blender.
When I make a standard MSFS material and assign the textures, I adjust the Base Color and then export as usual. In MSFS scenery editor I open the asphalt object as a projected mesh, but it then quickly flashes the color I set in blender, and then returns to the base texture color.
Is this at all possible? Or am I doing it the wrong way?
It does work when I place it as a scenery object, but not as a projected mesh.
Thanks in advance,
Daniel
You need to use vertex colours.
I did look into this, but I’m not sure I have made it work correctly.
When I assign a vertex colour to it, it seems to override the original asphalt texture. It does show the colour in the sim, but only with the normal and metallic maps. I can’t really see any of my asphalt texture below…
I create a colour in the colour attribute section here:
And then the only way I’ve found to show that in the sim is to use it as a base colour attribute here:
Is this the correct way?
You should not edit the materials/shaders by hand; only select the MSFS material type and change its parameters. The standard MSFS material will use the vertex colour.
That works! It doesn’t display in Blender which is why I thought it didn’t work, but simply assigning the vertex colour does make it show in MSFS.
It’s been bugging me for a long time now, thanks for the help both of you!
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Ah, yeah. I actually create separate materials with custom shader node setup to help me with vertex painting in Blender, then change them back to the proper materials when I’m done.It’s especially useful to do that for the ice masks that use the vertex alpha channel.
I’ll look into that as well, for now this works fine as I can check in the sim how it looks