ProjectedMesh Objects Problem

Version: 1.0.72.0

Frequency: Consistently

Severity: High

Context: Custom Scenery Package

Bug Report: The Projected Mesh have different shader and the color is not correctly of the same object and same material. any solution or this a a bug ?


I’ve been getting this bug as well. It seems the only way around it is to toggle off “ground merging” on the projected mesh or use the default asphalt, which I think may be the new standard moving forward with all the latest features coming up.

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hmm… I will try to turn off this option, but I don’t think that is new standard. Thank you !

I’m also getting this bug with a massive line going through the airport. This is definitely a bug and needs to be addressed.

Confirmed, and yes, it only seems to happen to layers that have groundMerging set to TRUE.




Confirmed

Hello everyone,

There is a fix for this issue in build 1.0.77.0.
Please let us know if that fixes it for you or if you still witness the issue.

Regards,
Sylvain

I had the same issue and now its fixed.

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Great work, it’s fixed now! :slight_smile:

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