I’ve seen this a few times lately. The filesize is radically different when exporting to Marketplace vs. for community. Is this intended?
Most of this difference seems to be in texture filesize. The source is exactly the same for both.
I’ve seen this a few times lately. The filesize is radically different when exporting to Marketplace vs. for community. Is this intended?
Most of this difference seems to be in texture filesize. The source is exactly the same for both.
Building for Marketplace, the textures are in an uncompressed format which then gets compressed when it’s uploaded to the server. If you do a community build, the textures are compressed. That’s why you are seeing a big difference.
Understood - however, that should not account for an increase in VRAM after ingestion. I should also mention that the uncompressed format is far, far heavier on memory than the source PNGs (which are about 3GBs for this aircraft)
What do you mean?
You are trying to mount a package exported for Marketplace from your Community folder, aren’t you?
You are not supposed to do that.
In the case of an export for Marketplace, textures will be compressed at ingestion, so the final version of the package that will be streamed will have compressed textures.
Regards,
Sylvain