Similar MSFS 2020 issue: insert url here if applicable
Bug description: Rain splatter can be seen on the grass as if it’s falling on asphalt ( see video ). Also - I’d like to know if the edge artifact where my Projected Mesh meets terrain looks normal. Looks like texture tearing and I cannot figure out if this is a bug, or something i’m not doing right.
Repro steps: Add any PM to an airport and look at the edges where it cuts the high spots, and adds at low spots. I expect it to just follow the existing terrain contours an not level it.
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For me this is working as expected on both SU3 and SU4 when having the package in the community folder ? Do you also have this behavior in other airports ?
Maybe it’s more related to a graphic setting..
Hi Boris . But there is rain splatter on the grass in your screenshot ( or are they those little white flowers that are by default a part of grass ? i can’t clearly make out ). Surely the rain splatter should not happen on grass - it is soft - rain does not bounce off of it usually - it gets absorbed ? I’m confused.
I have not checked other airports yet. I will do.
Or, are you perhaps referring to the terraforming issue i mentioned in the above post that is not happening for you?
Maybe it could bounce when it’s raining heavily at high speed (I’m not an expert in this field ^^).
In any case, this should not be reported on DevSupport but rather on the Forums.