Version: 1.54 SU3
Frequency: Consistently
Severity: Blocker
Context: in flight?
Bug description:
A fully native 2024 WASM module, operating as a System (referenced in the system.cfg as per SDK instructions) will not fully load after compiling when you change the module structure unless you exit to the main menu and fully reload the aircraft.
This happens even if you hit BUILD on the project.
If you change just a line, then it works fine, and you can also reconpile the system via the WASM debug tool → recompile.
However, when you are making a new system, you will be changing classes and structures constanlty, then hitting compile in VS, to then hit compile in MSFS 2024. This would take probably over 500 compiles in a normal night, you guys are asking to exit to main menu 500 times, compile, find the airport again, find the parking spot again, and load again.
This is a no go, in MSFS 2020 when you hit the project compile, it always compiled the WASM module and restarted your plane, this is what I was expecting in MSFS 2024.
Repro steps:
Use a WASM module as system.
Change a class or something that would alter the structure of the module, hit project build in MSFS 2024, note how the WASM module stays with the old version until you go back to main menu, compile in main menu, reload flight.
Please guys, fix this.. developing in MSFS 2024 is complex and difficult enought to hit these crazy obstacules to just adjust your core WASM modules, there must be a better way to work.
Thanks,
Raul
