Remove before flight flags - how to change flag type?

Version: 1.6.64.0

Frequency: Consistently

Severity: Low

Marketplace package name: not available

Context: Developer mode

Similar MSFS 2020 issue: Not applicable

Bug description: When applying the cloth simulation “remove before flight” flags I can only see the one shown in the image:

I don’t see an option from where to select the RBF flag I want to use. How can I change them to, i.e. the ones on the C208?

Repro steps:

Attachments:

Private attachments:

More feedback. At the suggestion of @SimbolFSReborn I checked the flight_model.cfg file. The SimObject Editor doesn’t write the line with```material_guid = E48F59B9-94E0-4CA2-B261-8E5FFFF3CB03```, even though it is displayed in the editor window. See bottom of image:

1 Like

Hello @SWS-AlexVletsas ,

“When applying the cloth simulation”
I’m not sure to understand. Are you talking about the modeling process ?
As it’s written in the documentation “This is a special physics object that is spawned by the simulation and does not need to be modeled”

If it’s a material issue, I checked the DA62 and the material guid is correctly referenced in the flight_model.cfg (function_exterior) file and its working as expected when we set it to a different material guid.

You can also use a different guid that correspond to a material your created in a modelLib.

Regards,
Boris

@Boris the issue is that the Aircraft Editor doesn’t write the “Material GUID” line into flight_model.cfg. It is displayed in the editor, but not written in the file, so I had to edit that in manually using N++.

I just tested this in the DA62 sample on SU4, and it works as expected. When the file is saved in the SOE, flight_model.cfg is updated with the updated value.

I’m not sure why it’s not behaving the same way on your side. Have you tried using the DA62 SDK sample to compare the behavior?

Regards,
Boris

The problem happens when you creating a new fresh configuration, not editing one..

For example, there are no flags on a new aircraft, you use the AE editor to create a new flag.. the material guid is present in the AE, but is not saved to the physical file.. if you edit it via an independent text editor (such as notepad or notepad++), add the GUID then it all works, further changes from the AE will continue to save the file..

R.

2 Likes

Hello,

What if you hit [enter] when having selected the material guid like this and save ?
0f18047a43a2fff272c5236a5875349f

It looks like it’s initialized as a placeholder.

I will log the issue.

Regards,
Boris

In my case the material GUID was already present. I did re-paste it and saved, didn’t hit enter and the flag was still blank.