[Request] SDK Documentation Update

Hello there! I was wondering if it was possible to up-tier the priority of the documentation update with the new LODs values.

It’s still representing the old ones both in the Stable branch and Flighting Branch.

2 simple reasons.

  • When working onto any 3D modeling regardless of the area of competence, we do need those values, else it’s just trial and error, and eyeballing without proper starting numbers is a pain. That is the one most vital optimization method for 3D models and having to guess, is not a good way of working, especially when it comes to fire up the SIM with newly exported models everytime and find out our models get cut - off early or we have more room for details.

  • I wrote an add-on to simplify the LOD calculations straight in Blender, and so far I don’t have numbers to rely on to to make that add-on really useful. I was hoping for numbers after SU3 became a thing but never happened and we’re basically onto SU4.

Also, in the various communications we had, we have a mention to linear interpolation up to 100% screen space and non linear from 100 above.

Is it possible to know what kind of interpolation curve we actually have for +100 screen space values, so I can use that data to implement further and gain precision

Sorry for bringing this to attention but imho that’s one of the most urgent matters, at least in scenery making when having to deal with hundreds of handmade models which need balancing, optimization and proper LODs.

Thanks in advance

Chris - LN Design

Bump,

Waiting for the Docu to be updated with the new interpolation limits

Thanks!

Can we have any official statement regarding this? We’ve been waiting since when the LOD limits have been changed but still no actual values has been released officially.

Would be good to have it written on paper, rather than seeing objects popping in/out and seeing our packages rejected during early testing

Hello,

We plan to document the new lod system but I don’t have any ETA (Likely after the end of the SU4 flighting).

Eric posted some infos in this topic.

Regards,
Boris

So, based on the known info so far, I went myself in-sim to gather the LOD limits from 100% Vert. Screen Space to 1000%, with 25% increments (sometimes less).

All with a ceiling of +/- a couple thousands verts for tolerance.

Here’s the graph, and below the raw data for the VERY HIGH QUALITY PRESET

Vert. Screen Space Max Vert. Count
150 0
250000 100
302524 110
390763 125
497474 141
563110 150
767080 175
1002498 200
1269600 225
1568200 250
2000000 282.25
2260000 300
2413600 310
2653000 325
3000000 345.53
3078300 350
3534700 375
4000000 398.87
4022700 400
4542400 425
5093500 450
5676100 475
6000000 488.35
6290400 500
6995737 525
7000000 527.5
7613700 550
8000000 563.80
8322700 575
9000000 597.95
9063000 600
9835000 625
10000000 630.25
10638900 650
11473000 675
12341000 700
13239000 725
14169000 750
15130000 775
16123000 800
17148000 825
18204000 850
19292000 875
20411000 900
21561000 925
22745000 950
23955000 975
25204540 1000

Hope this can be of some help (and it doesn’t change again with SU4 :sweat_smile: )

!!!NOTE!!!

All the values has been taken with a 2 decimal points precision. Meaning I spent 2 hours zooming in with precision and noting values. So yeah, they should be very precise :smiley:

Bump, still waiting for docu update because

This:

Is still saying something different than this

And still missing the minimum 1000 vertices at 0.5

The whole LOD Selection System page will be updated with the correct figures in the next SDK update.

Best regards,

Eric / Asobo