Hello there! I was wondering if it was possible to up-tier the priority of the documentation update with the new LODs values.
It’s still representing the old ones both in the Stable branch and Flighting Branch.
2 simple reasons.
When working onto any 3D modeling regardless of the area of competence, we do need those values, else it’s just trial and error, and eyeballing without proper starting numbers is a pain. That is the one most vital optimization method for 3D models and having to guess, is not a good way of working, especially when it comes to fire up the SIM with newly exported models everytime and find out our models get cut - off early or we have more room for details.
I wrote an add-on to simplify the LOD calculations straight in Blender, and so far I don’t have numbers to rely on to to make that add-on really useful. I was hoping for numbers after SU3 became a thing but never happened and we’re basically onto SU4.
Also, in the various communications we had, we have a mention to linear interpolation up to 100% screen space and non linear from 100 above.
Is it possible to know what kind of interpolation curve we actually have for +100 screen space values, so I can use that data to implement further and gain precision
Sorry for bringing this to attention but imho that’s one of the most urgent matters, at least in scenery making when having to deal with hundreds of handmade models which need balancing, optimization and proper LODs.
Can we have any official statement regarding this? We’ve been waiting since when the LOD limits have been changed but still no actual values has been released officially.
Would be good to have it written on paper, rather than seeing objects popping in/out and seeing our packages rejected during early testing
So, based on the known info so far, I went myself in-sim to gather the LOD limits from 100% Vert. Screen Space to 1000%, with 25% increments (sometimes less).
All with a ceiling of +/- a couple thousands verts for tolerance.
Here’s the graph, and below the raw data for the VERY HIGH QUALITY PRESET
Vert. Screen Space
Max Vert. Count
150
0
250000
100
302524
110
390763
125
497474
141
563110
150
767080
175
1002498
200
1269600
225
1568200
250
2000000
282.25
2260000
300
2413600
310
2653000
325
3000000
345.53
3078300
350
3534700
375
4000000
398.87
4022700
400
4542400
425
5093500
450
5676100
475
6000000
488.35
6290400
500
6995737
525
7000000
527.5
7613700
550
8000000
563.80
8322700
575
9000000
597.95
9063000
600
9835000
625
10000000
630.25
10638900
650
11473000
675
12341000
700
13239000
725
14169000
750
15130000
775
16123000
800
17148000
825
18204000
850
19292000
875
20411000
900
21561000
925
22745000
950
23955000
975
25204540
1000
Hope this can be of some help (and it doesn’t change again with SU4 )
!!!NOTE!!!
All the values has been taken with a 2 decimal points precision. Meaning I spent 2 hours zooming in with precision and noting values. So yeah, they should be very precise