Rotating/Orientating SimContainer objects within a MissionFile/WorldScript

Hi,

Is there a tag/element that enables rotation/orientation of a SimContainer in a mission/worldscript?

EDIT: 26/05/25 for clarification
I don’t mean using the scenery file Heading= property. I’m asking about having an object reverse along a waypointlist.

I know I can set the orientation of objects that are connected to the initial SimContainer object too. I just want to rotate the ‘main’ object and have it essentially reverse along waypoints.

I’ve tried <LocalOrientation>0.000,0.000,180.000</LocalOrientation> and <Orientation>0.000,0.000,180.000</Orientation> within Container e.g.:

<WorldBase.Flight>
    <SimContain.Container InstanceID="{2d1cb3cb-061a-4450-9ffb-xxxxxxxx}">
        <Descr>Test</Descr>
        <WorldBase.Activated>True</WorldBase.Activated>
        <ContainerID>1234</ContainerID>
        <AIType>Boat</AIType>
        <ContainerTitle>TestObject</ContainerTitle>
        <SimplifiedSimMode>AI</SimplifiedSimMode>
        <IsCollidableWithUser>True</IsCollidableWithUser>
        <IsOnGround>True</IsOnGround>
        <Orientation>0.000,0.000,180.000</Orientation>
        <AttachedWorldPosition>

and also as a subelement of within AttachedWorldPosition but although it’s compiling it’s having no effect on the object itself.

Is the only way to rotate a 3D object within the model itself?

Thanks,

SFSimsDev

Have you tried adding <AlwaysBackUp>True</AlwaysBackUp> inside your <WaypointList>?

Perfect. Thankyou as always!

It does seem to make the objects travel at around 5kts and -25% throttle which isn’t great but you’ve solved the issue in the title so thanks :slight_smile:

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.