Hi,
Is there a tag/element that enables rotation/orientation of a SimContainer in a mission/worldscript?
EDIT: 26/05/25 for clarification
I don’t mean using the scenery file Heading= property. I’m asking about having an object reverse along a waypointlist.
I know I can set the orientation of objects that are connected to the initial SimContainer object too. I just want to rotate the ‘main’ object and have it essentially reverse along waypoints.
I’ve tried <LocalOrientation>0.000,0.000,180.000</LocalOrientation>
and <Orientation>0.000,0.000,180.000</Orientation>
within Container e.g.:
<WorldBase.Flight>
<SimContain.Container InstanceID="{2d1cb3cb-061a-4450-9ffb-xxxxxxxx}">
<Descr>Test</Descr>
<WorldBase.Activated>True</WorldBase.Activated>
<ContainerID>1234</ContainerID>
<AIType>Boat</AIType>
<ContainerTitle>TestObject</ContainerTitle>
<SimplifiedSimMode>AI</SimplifiedSimMode>
<IsCollidableWithUser>True</IsCollidableWithUser>
<IsOnGround>True</IsOnGround>
<Orientation>0.000,0.000,180.000</Orientation>
<AttachedWorldPosition>
and also as a subelement of within AttachedWorldPosition but although it’s compiling it’s having no effect on the object itself.
Is the only way to rotate a 3D object within the model itself?
Thanks,
SFSimsDev