SDK 1.4.1 3dsMax exporter issues

Hello,

I updated my SDK tool set to version 1.4.1 for SU3 Beta testing. When reexporting my models, I noticed that the normal texture scale is not written to the gltf model. For confirmation, I installed SDK tool set 1.3.4 and did another export from the same scene, the normal scale is now written correctly. This is clearly a regression with the new 3dsMax exporter version. More info below.
I hope this regression can be addressed and fixed for the next SDK update. Thanks!

SDK 1.4.1
3dsMax material


written gltf

SDK 1.3.4
3dsMax material


written gltf

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Following

Thanks for reporting this, I will stay on 1.3.4 for now.

Best,
Raul

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Hi,

SU3 looks very promising so far, though this issue is currently preventing us testing the new exporter updates (which we’d very much like to take advantage of!) as we extensively utilise normal scale. Is there anything I can provide to help get this logged?

Thanks!

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Hello,

I was able to reproduce and logged a bug.
I will let you know when this is fixed.

Regards,
Boris

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