Hello,
I updated my SDK tool set to version 1.4.1 for SU3 Beta testing. When reexporting my models, I noticed that the normal texture scale is not written to the gltf model. For confirmation, I installed SDK tool set 1.3.4 and did another export from the same scene, the normal scale is now written correctly. This is clearly a regression with the new 3dsMax exporter version. More info below.
I hope this regression can be addressed and fixed for the next SDK update. Thanks!
SDK 1.4.1
3dsMax material
written gltf
SDK 1.3.4
3dsMax material
written gltf