As a scenery developer, when I try to port my scenery over from MSFS2020 to MSFS2024 without any issues I can work inside of the project.
However whats bothering not only me as a developer but the majority of developers also is the Dynamic LOD feature.
Issue: In MSFS2020, we had the control over our own models LOD. In the XML file we could edit and work on the min size for each LOD with its own unique distance manually done by us. Now in MSFS2024 we lost the ability to manually adjust the models lod min size and distance inside the XML, well we can change the values but it doesn’t have any effect.
Now if we are going to optimize our LODs according to MSFS2024 all the way to God knows 500 or 200 vertices, the model will look chopped from only 20-50m away from the cockpit. Like lets say we dont do decimation, and redraw thousands of models multiple times (which is going to take longer then the actual modeling time we have spent on it) even then, when people are in the cockpit they will see Minecraft shaped buildings.
Solution to this issue:
Solution 1: Allow us to manually change the values in the model XML of the LODs so we can optimize the scenery as best as possible quality & performance wise
Solution 2: Remove the LOD feature that us developers have to remodel thousands of models, just to make it compatible with MSFS2024. Instead make a develop codes that handles the LOD automatically.
Conclusion: Realistically, this impossible to meet the dynamic LOD standards of MSFS. We either need to use decimate or we need to model for each model that took us months to model multiple low-med LOD variants to make it not looked chopped.