Hello @EzRyder
The list of Blender compatible versions will be updated with the SU5 version of the documentation.
LTS versions 4.2 and 4.5 are also supported with the currently available version of the plugin.
Edit: 4.5 LTS support will come with SU5 SDK
Regarding the animations, these are just examples. The steering animation is neither 360 frames long nor 200 frames long.
The amount of animations, their names and frames configuration heavily depends on what behaviors you are using.
If you are using the templates from Landing.xml, themselves relying on Animation.xml, all animations are scaled back between 0 and 100 by default.
So this means you can use whatever you want for starting frame and length, as long as your animation groups are configured accordingly.
Let’s illustrate this with the Da62:
The front gear animation uses 3 templates, specifying c_gear, c_gear_steering and c_gear_rolling as animation names.
Then, in 3ds max, you will find a sequence identical to the one described in the documentation, but going from frame 0 to 95.
And the animation groups panel declares 3 animations, with the names mentioned before, and specifies the Start and End frame so it’s correctly scaled.
In the end, what determines how the steering animation will actually be played depends on the ASOBO_Get_Gear_Steering_Animation_Parameters template:
Here you can see in the anim code that the gear angle is divided by 360 and then multiplied by 100 so that it matches the default animation parameters defined previously.
The thing is, this is entirely configurable. You can write your own landing gear animation templates, that will possibly rely on Animation.xml but will use modified values for ANIM_LAG and ANIM_LENGTH parameters, or use a custom ANIM_CODE, etc…
Regards,
Sylvain