I really really like the new tire gum feature for skidmarks. I have always done custom skidmark textures but I think this new auto generated one looks extremely good so I would really like to use it. Firstly because they look good, but it’s another texture one could save for VRAM and performance benefits.
The problem is just that as of now there is only one value to set which is applied to all touchdown zones at the airport.
In real life, not every runway at the airport is used the same. Some have more frequent approaches, some are only approach from one way, some are wider or narrower than others, and some are departure runways only. Which means as soon as that’s the case you cannot use the tire gum value anymore because all runways at the airport will be “used” exactly the same.
![]()
As you can see here RWY 13 has almost no skidmarks whatsoever, whereas runway 31 does have prominent skidmarks
Can you please separate these values per runway? Maybe just like you did with the PAPI lights for example. You chose the runway and then the primary and secondary runway and adjust values independently from there. That would be a massive improvement to the system and bring a lot of benefits to the sim and developers.
Best,
Michael