Are there certain requirements/workflows for properly using the Sim Attachment Editor and/or related tools in DevMode?
Myself and a few others that I know of are attempting/have attempted to try and play around with the new included SimAttachments on default aircraft. However, I can’t seem to figure out how to “view” them and their position live within the sim for the purpose of adjusting their offset/PBH/scale. I thought I had seen something in the SDK about this ability, is anyone able to confirm if that is possible and/or how to go about that on a preexisting aircraft?
Understandably, there is the route of an additional model with attachment nodes, but that seems to still create a need to see the SimAttachment itself live in the sim for positioning.
The workaround I’ve been using is to create a box around the node I’m attaching the sim attachment to, then adjust the size of the box and export until I have a model/empty combination in Blender showing where they will go, isn’t tooo painful as the export only take about 20sec to show up in the sim.
Thanks @kcgb! That is a great idea — I will have to give that a try.
I’m thinking I misread the SDK in that there was a way to “live view” and “live position” an included SimAttachment. @FlyingRaccoon, by chance would you be able to confirm that?