SimConnect_AICreateSimulatedObject character animation state

Hi,

I am using SimConnect_AICreateSimulatedObject_EX1() function to create, for example, the “Tarmac_Male_Summer_Caucasian” worker. The character is created at the default state (standing idle). Is there a way I can create/change it’s animation state to a driving state? Eg. Driving_Pushback

Using the simobject spawner in devmode I can spawn the same title and select from the play animation list the “Driving_Pushback” state and the character shows up in a driving position. I am not sure how I can do this through simconnect though.

Any help much appreciated.

Thank you!

Interested in too!