SimConnect Injected SimObjects are moving

Hello everyone,

I’m creating a SimConnect instance that spawns SimObjects at specific latitude and longitude coordinates.

However, I’m encountering an issue: some SimObjects (all default base game assets) start moving forward instead of remaining stationary.

For example, the “Asobo PassiveAircraft E170” stays in place as expected after calling the SimConnect_AICreateSimulatedObject_EX1 function, while the “ASO_Firetruck02” slowly moves forward.

Interestingly, when I place the same SimObjects using the Scenery Editor (Objects → SimObjects), they remain stationary. This movement issue only occurs when spawning them via SimConnect.

Has anyone experienced this before or found a workaround?

had similar issue years ago but barely remember the details. try to engage parking brake variable, also FREEZE_LATITUDE_LONGITUDE_SET event exist to make vehicle completely static.

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FREEZE_LATITUDE_LONGITUDE_SET worked for me. Thanks a lot!