SimMission.Calculator WorldScript no longer updates after initial load

Hi @FlyingRaccoon
This issue was fixed a while back in the SU1 beta, but somewhere around 2-3 updates ago the changes were reverted and all is broke again!

I created this thread a week or so ago detailing the affected simvars, as I was under the impression that it was the simvars themselves that were busted, but after further digging it seems like it’s just what I had originally noted here. The Lvars are no longer updating again.

I tested the following variables and they all seem to report the values I expect for the conditions set:

  • AMBIENT PRECIP STATE
  • AMBIENT TEMPERATURE
  • SURFACE TYPE

I was not able to verify the following variables as I don’t have (know of) a good way to debug what their values are registering as:

  • TIME OF DAY
  • LOCAL DAY OF WEEK

I do expect that there has been some regression with these two simvars at least though, because (as seen in the linked post) I am also using them in a regular SimObject visibility template and they don’t work there either.

Hopefully this is something that can be caught before SU1 is published! All of my stuff is pretty much ready for release, but I’m really just waiting on this blocker issue as it breaks some pretty core features across my addons.