Hello,
I am currently working on an aircraft and have configured SimPropContainer loads for the baggage station.
Here is the setup:
navigation_graph_cargo.cfg
[Node.0]
name = CARGO_AFT
tag = CARGO
distanceToNotAnimate = 20
node_occlusion_factor = 1.5
pos = 0,0,0
modelNode = ATTACH_LOAD_AFT
spawnLoad = TRUE
massSection = BAGGAGE_AFT
[MassSection.0]
name = BAGGAGE_AFT
stationLoadName = TT:MENU.PAYLOAD.BAGGAGE
maxMass = 90
fillProportion = 1
[MainGraph.0]
nodes = CARGO_AFT
massSections = BAGGAGE_AFT
flight_model.cfg
station_load.2 = 0,-3.000, 0.000,-0.115,TT:MENU.PAYLOAD.BAGGAGE,6
I have defined three container states:
-
Light baggage
-
Medium baggage
-
Heavy baggage
Issue:
When spawning the aircraft (cold & dark on apron, runway start, or airborne), the light baggage load is always present, even though the baggage weight in flight_model.cfg is set to 0.
Observed behavior:
-
If I increase the baggage weight → reload → then reduce it back to 0 → reload again,
the baggage load objects are removed correctly. -
However, on initial spawn with 0 weight, the light load is still instantiated.
Questions:
-
Is this the expected behavior for SimPropContainer initialization?
-
Is there a default fallback state being applied (e.g., first container entry)?
-
Could this be a bug, or is there an additional parameter/condition required to prevent spawning when weight = 0?
Any insights or clarification would be appreciated.
Regards,
Yiannis