[small bug] wizard / Simboject

A very small bug , When adding a Simbobject asset group with the wizard,
texture structure Is Simobjects/SimObjectType/(modelName) Compiling this, no
errors are thrown, but the Simobject Is not loaded in the objects window in
the scenery editor While using Simobjects/Landmarks/(modelName) Works as
expected So please change SimObjecType with something working (like Landmarks/
Misc) or - add a step in the wizard to select Simobject type or - throw a
warning at compile time

Hello @mamudesign Yes, we are already tracking that issue. A dev will have a
look at it shortly. Regards, Sylvain