Bug description: When using the NodeName attribute in Sound.xml, sounds will stop playing when moving the camera away from the aircraft and turning around (in this case, over 200m away). This has a fairly big impact on our aircraft, as with modular aircraft with many attachments, it can be necessary to use node names to place a sound rather than using an absolute position (ex. think of different fuselage lengths).
Attached is a simplified version of SimpleAircraft with a single engine sound loop.
Repro steps:
Load the attached SoundAircraftProject example
Go to the drone camera view
Face the camera away from the aircraft and translate it away until the sound stops playing
This is causing our native 2024 projects AI sounds to be very erratic, we had to resort to remove all the nodes to avoid this bug.. but this makes the AI sounds way less realistic when you have mutil engines aircraft, specially because you want to provide the experience of a left or right engine starter or engine operating..
Just out of curiosity - are you both using 2020 PCKs? I noticed a similar issue on my project. I’ve been able to reproduce it on a few 24 natives that I know are using 2020 PCKs, but the DA62, which I assume is a 24 PCK, is unaffected.
I also noticed my starter and shutdown sounds are unaffected, but they are tied to the same model nodes as my engine and prop sounds, which do cull when the aircraft is behind the camera.