Sounds using NodeName stop playing when looking away from the aircraft

Version: 1.5.27.0, 1.6.11.0

Frequency: Consistently

Severity: High

Bug description: When using the NodeName attribute in Sound.xml, sounds will stop playing when moving the camera away from the aircraft and turning around (in this case, over 200m away). This has a fairly big impact on our aircraft, as with modular aircraft with many attachments, it can be necessary to use node names to place a sound rather than using an absolute position (ex. think of different fuselage lengths).

Attached is a simplified version of SimpleAircraft with a single engine sound loop.

Repro steps:

  1. Load the attached SoundAircraftProject example
  2. Go to the drone camera view
  3. Face the camera away from the aircraft and translate it away until the sound stops playing
  4. Turn around and look at the aircraft again

Attachments:

SoundAircraftProject.zip (3.4 MB)

4 Likes

Hello,

I was able to reproduce the behavior and logged an issue in our backlog.

Thank you.

Regards,
Boris

3 Likes

Bump..

This is causing our native 2024 projects AI sounds to be very erratic, we had to resort to remove all the nodes to avoid this bug.. but this makes the AI sounds way less realistic when you have mutil engines aircraft, specially because you want to provide the experience of a left or right engine starter or engine operating..

Best,
Raul

Just out of curiosity - are you both using 2020 PCKs? I noticed a similar issue on my project. I’ve been able to reproduce it on a few 24 natives that I know are using 2020 PCKs, but the DA62, which I assume is a 24 PCK, is unaffected.

I also noticed my starter and shutdown sounds are unaffected, but they are tied to the same model nodes as my engine and prop sounds, which do cull when the aircraft is behind the camera.

Hey there @Boris - any news on a fix for this?

Hi @Tyler ,

No news yet to share however I bumped the ticket in our backlog so as soon as I have some news to share I will keep you all updated.

1 Like