[SU10] New Localization process - Soundfiles

Hi, we have a major issue with the “New Localization process”. Some customers
of mine use localized audio files (WAV) to DialogAction. These are bound via
the “StringsSpeakers.spk” created during the build. So far the sound files
were referenced there in the “Sound-Folder”, now apparently in a
“Localization\Sound” folder. The sound files are not found there anymore. Also
moving the audio files does not work. “StringsSpeakers.spk”-contents if the
LOC files are in the mission folder:

{
  "LocalisationPackageAdditionalData": {
    "Strings": {
      "BTI-Example-Mission.Mission.32": {
        "Speaker": "NARRATOR",
        "WaveFolder": "Missions\\BuffyGC\\BushTrip\\BTI-Example-Mission\\Sound"
      }
    }
  }
}

“StringsSpeakers.spk”-content if the LOC files are in the new localization
folder:

{
  "LocalisationPackageAdditionalData": {
    "Strings": {
      "BTI-Example-Mission.Mission.32": {
        "Speaker": "NARRATOR",
        "WaveFolder": "Missions\\BuffyGC\\BushTrip\\BTI-Example-Mission\\Localization\\Sound"
      }
    }
  }
}

Is this a bug from the build/compiler or do I need to set something else to
get the audio back again? Any suggestions are welcome! Thanks in advance,
BuffyGC

Hello, Yes, I am also curious how this will be handled. How will this affect
prior marketplace products with the old structure still in place? Thanks! Jeff
@ Adventum Simulations

Existing Marketplace Packages are not affected. Just when you update and
migrate to the new localization system, the audio files are not played anymore
because of a wrong StringsSpeakers.SPK-file generated by DevMode/FSPackage
tool. BuffyGC

@FlyingRaccoon Can you please take a look at it? There are a few Marketplace
Add-Ons (and official SU11 Missions) affected. Many thanks again, BuffyGC

This bug seems to be fixed with SU11. BuffyGC

How do you set the WaveFolder? With me it seems based on the OutputDir of the
localization assetgroup. It gets the path “{OutputDir}\\{Package
Name}\\{AssetGroup name}\\Sound”.

I do not set it. The spk-file is generated by the compiler. And it is the
sound folder of your asset, yes. You also have the original sounds as source
in your packagesource asset.

Thanks!