[SU10][XBOX] Ground altitude variable

Our new aircraft was just released on PC and XBOX, however it has effect
visibility issues specifically on XBOX All effect modifiers (variables) are
inside of the so unlikely it’s effect issues but XML or variables. Also I see
that effect reacts on the surface properly (asphalt, dirt, water etc.) so it
partially working. Effect is a downwash (sand or spray) that should fade out
with altitude and completely disappear at 50 meters altitude above ground, but
instead it always visible and appear in full power regardless altitude (but
still reacts on rotor RPM). My guess is (A:GROUND ALTITUDE, meters) is not
working on XBOX. Should I replace it with (A:RADIO HEIGHT, meters) or (A:PLANE
ALT ABOVE GROUND, meters) maybe? Hit and miss way of development will not work
here as each update released with week delay.

Reading your description of that effect, it doesn’t seem GROUND ALTITUDE was
the one to use because it will indicate the altitude of the ground itself at
the location the airplane is parked. For example, if an airport QNH is 200
meters from ground ( let’s assume is not Sloped for simplicity’s sake ),
GROUND ALTTIUDE will read 200 meters but, if the plane is sitting on ground,
both RADIO HEIGHT or PLANE ALT ABOVE GROUND will read 0.

oh shoot, you are very right