SU3 light flares need a better way of being disabled

Hello guys-

I looked in the 2024 flighting docs and couldn’t find any info on the 1.5.8.0 new parameter for lighting effects:

New Content and Features

  • Added ForceFlare parameter to LightAttributes section of FX files

Could you kindly provide some hints?
Thank you!

1 Like

Hello @simfan

This will be updated with SDK 1.4.3 documentation

Regards,
Sylvain

1 Like

Thank you Sylvain!

1 Like

Hi Sylvain,

Is the flag supposed to work for 2020 aircraft loaded into 2024 too? Because the light flares are being added on 2020 aircraft as well, and the light flares are rendering through meshes.

I’ve tried added the ForceFlare = 0 attribute to a 2020 aircraft and the light flares are still rendering. Is there any work on 2020 compatibility mode for this new feature?

Hello @Heclak

Yes it does. Just tested by modifying the MSFS 2020 SDK Da62 sample and flares are not visible when ForceFlare is set to 0

What do you mean by this? Can you show a picture?

Regards,
Sylvain

In the following images, the flares of the landing lights are still visible from a reverse angle. It doesn’t appear when you’re zoomed closer to the aircraft but it appears when you are zoomed out past a certain distance.

For the second image, I believe it’s rendering due to a line of sight through the windows. I’ve noticed just the slightest gap will result in the full-sized flare to render.

When sitting in the cockpit and looking at certain angles, the flare from the taxi light on the nose wheel bleeds into the cockpit and causes a whiteout effect on the screen. This behaviour was not observed in SU2 and SU3 prior to the light flare update. Thus, the desire to turn the flares off.

I wonder if the compatibility of 2020 packages is relevant, since this requires an update of the 2020 package to disable something the 2020 package isn’t tuned for. Is there another way of handling the new flares that would retain better compatibility for 2020 packages? I wonder if it would be better to have the flares off by default on 2020 so it better mimics 2020 but leave the option to ForceFlares on for specific lights is a dev would prefer it.



Can I confirm that it’s just a matter of adding the line ForceFlare=0 to the fx files under LightAttributes.0?

[LightAttributes.0]
Type=spot
Size=0.1
Range=400
Intensity=5000
Softness=0
SpotInner=6
SpotOuter=8
Volumetric=0
ScatDir=0
ForceFlare=0

Hello @Heclak

Yes

I just tested editing the A380 and I was able to remove the flares on the landing lights.

Are you sure you edited all the needed fx files? (There are 4 used on the landing lights for example)

Regarding the issue with flares being visible through the wings, I was able to replicate the issue and will have it investigated.

Regards,
Sylvain

Hello @Heclak

The issue with the flares being visible from the cockpit is likely to be addressed.
However, we face a technical limitation regarding the landing light flares being visible from afar through the wing.
Is there a particular reason you use an omni typed particle for a spot light?
This will no longer happen if you switch the type to spot (in LIGHT_A380X_DaylightGlare.fx for example)

Regards,
Sylvain