Is the flag supposed to work for 2020 aircraft loaded into 2024 too? Because the light flares are being added on 2020 aircraft as well, and the light flares are rendering through meshes.
I’ve tried added the ForceFlare = 0 attribute to a 2020 aircraft and the light flares are still rendering. Is there any work on 2020 compatibility mode for this new feature?
In the following images, the flares of the landing lights are still visible from a reverse angle. It doesn’t appear when you’re zoomed closer to the aircraft but it appears when you are zoomed out past a certain distance.
For the second image, I believe it’s rendering due to a line of sight through the windows. I’ve noticed just the slightest gap will result in the full-sized flare to render.
When sitting in the cockpit and looking at certain angles, the flare from the taxi light on the nose wheel bleeds into the cockpit and causes a whiteout effect on the screen. This behaviour was not observed in SU2 and SU3 prior to the light flare update. Thus, the desire to turn the flares off.
I wonder if the compatibility of 2020 packages is relevant, since this requires an update of the 2020 package to disable something the 2020 package isn’t tuned for. Is there another way of handling the new flares that would retain better compatibility for 2020 packages? I wonder if it would be better to have the flares off by default on 2020 so it better mimics 2020 but leave the option to ForceFlares on for specific lights is a dev would prefer it.
The issue with the flares being visible from the cockpit is likely to be addressed.
However, we face a technical limitation regarding the landing light flares being visible from afar through the wing.
Is there a particular reason you use an omni typed particle for a spot light?
This will no longer happen if you switch the type to spot (in LIGHT_A380X_DaylightGlare.fx for example)